The best pick isn't the best champion.
It's the best champion for you. Measured, never guessed.

PocketPick is a personal draft assistant for League of Legends. In champion select it turns your own ranked history, the live matchup and your team's needs into one expected win chance per champion, and the accuracy of that number has been verified against 15,037 real ranked matches the model had never seen.

Join the closed beta Try the demo in your browser Windows · free during beta · no account, no login, zero setup
Code signed · clean on all 61 VirusTotal engines
15,037
held-out real matches its displayed win % was verified against
30,000+
ranked solo-queue games measured to build the model
0 setup
auto-syncs your history from the League client, nothing to type
Silver–Plat
the EUW ranked games the model is built from. The app itself runs on any server
PocketPick main screen: the draft strip, your ranked pool ranked by calculated win chance, and the best-pick card showing exactly how the number was built
The live product: your pool ranked by calculated win chance, and every number showing its working. Click it to try the interactive demo.
The idea

One question, answered honestly

Every stats site can tell you a champion's global win rate. That number is about a million other players. PocketPick answers the question that actually matters at pick time: “Which of MY champions gives ME the best chance of winning THIS game?” Each recommendation is one plain number, built from parts you can see:

50.0%even game + +7.5you + meta + +0.2lane expectation + +0.6team comp = 58.2%calc. win probability

A real example from the app. Every term expands into its own working: sources, sample sizes, and the exact arithmetic. If PocketPick can't explain a recommendation, it doesn't make it.

The proof

Verified, not vibes

When it says 58%, it wins about 58%.

We replayed 15,037 real ranked matches the model had never seen and compared the win chance PocketPick displayed with what actually happened. The displayed percentages tracked the real win rate across the whole range, with no inflation and no mystery score. The model itself is built from 30,000+ ranked solo-queue games (win rates, lane gold leads at 15 minutes, real pick rates per role) collected through Riot's official API, refreshed as patches land.

"About 58%" does not mean "right 58% of the time". The numbers run from about 41% to 59%. Most drafts sit within a few points of a coin flip, and the job is finding the few points of edge that are really there: your lane matchup moves the number about 6 points from best to worst, champion strength in the current meta about 5, team comp about 3.

PocketPick full working: your record, the meta baseline, recent form and new-champ penalty combined into an expected win rate, every line explained
Open the full working of any number and it's all there: your record, the meta baseline, recent form, even the penalty while a champ is new to you.
The method

Three signals, priced in win-rate points

You + meta

Your own record, weighted honestly

Your per-champion, per-role solo-queue history blended with rank-appropriate meta data using an empirically calibrated weight: small samples lean on the meta, big samples lean on you. A visible blend bar shows exactly how much is “you” vs “meta” on every pick.

Lane

The live matchup, measured not opinion

Real matchup win rates plus early gold leads at 15 minutes against the opponent you're likely to face (revealed or predicted), including the risk of being counter-picked if you commit early, at your rank, on the current patch.

Comp

What your team actually needs

Frontline, damage balance, engage, peel, all measured from real games and deliberately capped, because the data says team comp moves outcomes less than the internet thinks. PocketPick prices it honestly instead of shouting about it.

Two things deliberately absent or small. No synergy term: 600,000 same-team champion pairs showed no measurable synergy between strangers, so champion combos earn nothing here. AD/AP balance counts little until it has been cleanly tested; damage stacking measured slightly negative, and crowd control was the only team trait that leaned positive.

PocketPick pick table: your champion pool ranked by calculated win percentage, with each signal's contribution shown in percentage points
Your whole pool, ranked, with each signal's effect stated in win-rate points rather than a mystery score.
PocketPick best-pick card: the recommended champion, the likely lane opponent, and the equation showing how the win chance was built
The best-pick card: who you're likely to face, and how the number was built, in plain language.
The experience

Zero setup. Genuinely zero.

Start PocketPick while League is open and it reads your Riot ID, rank, ranked history and champion pool straight from your own League client. Read-only, on your machine, through the official client API. No account to create, no key to paste, nothing to type. It follows champion select live: bans, reveals, and the shrinking pick window.

PocketPick draft strip: your allies, the revealed enemy laner pinned to your lane, what the team kit still needs and what it already has
Champion select as PocketPick reads it: allies, revealed enemies, the likely lane opponent, and what your team's kit still needs.
The principles

Built to respect the game and your data

Who made this

One player, one summer of evenings

I am a recently retired top laner, peak Emerald but mostly around Gold and Plat, on EUW. As a casual player I always struggled with the same champion select question: pick my main, pick the tank the team needs, or try to counter the lane? In May I started pulling ranked games from the official Riot API to answer that with data instead of gut feeling, and a summer of evenings later this is the result. A few things I believed for years did not survive contact with the numbers, comp mattering less than the lobby thinks most of all.

PocketPick is a one-person hobby project, not a company. The findings, the method and the data are published so anyone can check the claims, and if you find something wrong in them I would rather hear it than not: hello@pocketpick.gg.

Status

Closed beta: testers wanted

PocketPick is in closed beta on Windows ahead of a public release. It's free for testers. If you play ranked between Silver and Platinum and want picks with receipts, we'd love your feedback. There's no public download yet: leave your email below and we'll send you the build. It's code signed rather than an anonymous exe, and it comes back clean on all 61 VirusTotal engines. Curious first? The interactive demo runs right in your browser, and the PocketPick Discord is open, with the first testers arriving.

Get the beta build

Leave an email and we send you the code-signed build with a two-minute setup note. Nothing else is done with the address.

Prefer email? Write to hello@pocketpick.gg and say "beta". Or come and say hi on the PocketPick Discord.

Sent. We'll email you the build. Meanwhile the demo runs right here in your browser.

Try the demo