Open data

The aggregate data behind the champion select findings

Published so the numbers can be checked rather than taken on trust. The findings page shows them as charts; the method page explains how they were produced.

These are the aggregates the r/summonerschool post was built from. They are measurements, not conclusions: per champion-role averages and per matchup numbers computed from 30,000 ranked solo queue matches. If a claim in that post is wrong, it should be wrong in here too.

Provenance

SourceRiot Match-V5 API, matches plus timelines
Queue420 (ranked solo/duo)
RegionEUW
Rank bandSilver to Platinum, pooled
Patch16.16
Matches30,000
Aggregated21 August 2026

Files

matchv5-metrics.json · 1.2 MB gd15-matchups.json · 645 KB

matchv5-metrics.json

173 champions, split by role, with 10,806 matchup rows. One row looks like this:

"Mordekaiser": { "TOP": {
  "games": 2192, "wr": 0.509, "dpm": 882,
  "teamDmgShare": 0.235,
  "physShare": 0.109, "magShare": 0.837, "truShare": 0.054,
  "ccPerMin": 0.579, "healPerMin": 0, "shieldPerMin": 0,
  "mitPerMin": 1391, "takenShare": 0.249, "killPart": 0.341,
  "gd15": 221, "csd15": 3.825, "xpd15": 388, "at15Samples": 2175,
  "wrByLen": { "<25m": 0.52, "25-30m": 0.511, "30-35m": 0.483, ">35m": 0.528 }
} }
wrByLenWin rate split by game length. This is the scaling finding: draft hard for late game and you trade short-game losses against long-game wins.
gd15, csd15, xpd15Average gold, CS and XP difference at 15 minutes.
phys/mag/truShareShare of the champion's damage output that is physical, magic and true.
matchupsKeyed Champion|ROLE|Opponent, each with n, wr and gd15. Sample sizes are included precisely so you can discard the thin ones.
rolePickShareHow often each champion is actually played in each role, measured rather than assumed.

gd15-matchups.json

The same 30,000 matches reshaped for lane lookups, plus two derived sets.

dataGold difference at 15 by champion, role and opponent, with sample size.
pairResPair residuals: how much better or worse two champions do together than their individual rates predict. This is the basis of the synergy finding. Near zero for most pairs on teams of strangers.
kitMMeasured kit values per champion: s shield, f frontline, p peel.

What is not here

Caveats, stated up front

Found something that contradicts the findings? That is the point of publishing this. hello@pocketpick.gg.